ZeroK: New illustration by Jeremy Gooch Happy new year!! Jeremy Gooch sent us a new awesome illustration for Zero-K:or if you want to get really high res (30MB) enjoy 🙂 Continue Reading →
ZeroK: Zero-K review in c’t Zero-K review has been published in a printed german magazine "c't" (-> http://www.heise.de/ct/ ). It's the second most popular German computer magazine.You can read the article about us here: http://zero-k.info/temp/zerok_ct_26_co… Continue Reading →
ZeroK: Zero-K v1.0.12.3 Merry Christmas! Just a small update to keep your game experience in top shape for when Santa comes. Even for those of you who were more naughty than nice. Enjoy!Balance Flamethrower units do not avoid shooting friendlies (prone to labhax) Djinn aut… Continue Reading →
ZeroK: Zero-K v1.0.12.2 Lots of small fixes here and a few noticeable changes. Structures have become uncloakable to improve lategame raiding and FFA interaction. Saktoth has crafted a new LLT model and plans to finish a set of turrets. These release notes include changes fro… Continue Reading →
ZeroK: Zero-K Cinematic Trailer by KingRaptor We've made a cinematic trailer for Zero-K, narrating some of the backstory of the game.Check it out here: Be sure to watch in HD! Continue Reading →
ZeroK: Zero-K v1.0.10.8 Zero-K v1.0.10.8A moment of free time spawns a flurry of much needed fixes. Pathing should be improved. New wreck models by psimyn.Fixes Outlaw decloaks while firing using the on/off toggle. Rogue stands higher and is now much less prone to friendly… Continue Reading →
ZeroK: Zero-K v1.0.10.2 After much debate, the Impulse Capacitor Restriction Act was passed in Parliament this morning over the vehement protests of the Non-Newtonian Physics Association. Other important changes include several optimizations to the code and a large number of … Continue Reading →
ZeroK: QuickMatch and springie improvements We have rolled out a new version of autohost and lobby which change the way stuff works: Starting the game starting the game now needs a vote if more than 1 players are present (!start causes a poll to start) auto starting was removed attempting … Continue Reading →
ZeroK: Zero-K v1.0.9.7 Zero-K v1.0.9.7We're steadily climbing higher. Here are the changes since v1.0.8.7. In particular we are using Spring 91.0, unit targeting should be a lot better and there is a texture for terraform.BalanceHammer Range 820 -> 840 Phoenix, rev… Continue Reading →
ZeroK: Zero-K v1.0.8.7 The constant cycle of improvements continues.Note: many of these changes were in previous stables following v1.0.8.1, just not disclosed because they didn't merit news posts on their own.BalanceGrizzly: HP 10k -> 9k Goliath: Replaced flamet… Continue Reading →