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There are 1,545 posts filed in Strategy (this is page 152 of 155).

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ZeroK: Zero-K v1.0.4.0

Somehow quite a few changes made it into this version. The new flow field style pathing has been enabled for almost all units (even enemy units) to see if it is an improvement. An across the board 1/6th build power reduction is now being tested. Gravit…

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Games Planet in RTS, Strategy | 2012-04-01 | Comment

ZeroK: v1.0.3.9 + Spring 88.0

v1.0.3.9Thanks CaptianBenz for the great new Bantha model. Apart from the model there are a reasonable number of small fixes. Lastly Spring 88.0 has been released, there are few new fixes in this one since the dev version. Now that there is an official…

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Games Planet in RTS, Strategy | 2012-03-25 | Comment

ZeroK: v1.0.3.7 + New Engine

Important Engine ChangeSpring 87.0.1-68-g6cefe1d is now in use for most of the autohostsThe next engine release looks at best a few days away. The bugs are already fixed in the development branch of spring but the engine devs are not releasing because…

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Games Planet in RTS, Strategy | 2012-03-17 | Comment

ZeroK: Multitouch + pen research progress

"Bilhamil" has posted another video featuring his ongoing research:Controls look much more advanced now and allow you to do basically all normal things :)To see older videos of the multi touch RTS technology check:and

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Games Planet in RTS, Strategy | 2012-03-17 | Comment

ZeroK: Zero-K v1.0.3.3, everything works now?

It has only taken 3 tries to fix almost all of the bugs in the last release. I'll list them here so everyone can start reporting things for v1.0.3.4 with full knowledge of what should have been fixed.The latest engine release badly broke area recla…

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Games Planet in RTS, Strategy | 2012-03-13 | Comment

ZeroK: Zero-K v1.0.3.0 w/ Spring 87.0

A new version, with a new factory (and a new naming scheme). This is the biggest stable release for a long time with almost a month since the last one as there were a lot of changes that could not be partially implemented. The new Amphibious factory is…

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Games Planet in RTS, Strategy | 2012-03-11 | Comment

ZeroK: PlayerJuggler disabled

Because poll shows that most players wish to either wait for SpringLobby support (which is nowhere to be seen) or to push forward with more advanced matchmaking, system is put offline for now. You wont be moved to available games so pay more attention …

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Games Planet in RTS, Strategy | 2012-02-20 | Comment

ZeroK: Zero-K v0.9.9.4

This is a version of small changes. Panther is slightly better, Vindicator is slightly worse but retains the cool lasers. CaptainBenz finally finished his Catapult model and has tweaked the spider textures. Unit AI should show a slight improvement with…

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Games Planet in RTS, Strategy | 2012-02-14 | Comment

ZeroK: Stalemate!

With no end in sight after months of fighting, the warring factions of the galaxy are either unwilling or unable to continue. Infighting and internal political struggles are now the norm, as various figures dissatisfied with the current leadership atte…

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Games Planet in RTS, Strategy | 2012-02-08 | Comment

ZeroK: Zero-K v0.9.9.3

This is mainly a release to fix muffa's unit transfer crash but it also comes with a few features that have been in the works.Balance:

Mace range 370 -> 355

Scalpel projectile slightly faster and with less acceleration

Added hovering unit s…

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Games Planet in RTS, Strategy | 2012-02-04 | Comment

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