ZeroK: Zero-K v1.0.8.1 The tides are shifting, and commanders are off on a beach vacation.BalanceOut of combat repair speed reduced to 2x build speed (from 3x).Hunter Range 330 -> 400 Torpedo speed 120 -> 200, turnrate 30k -> 20k AoE 40 -> 48 Turret turn rat… Continue Reading →
ZeroK: Zero-K v1.0.7.8 + new PlanetWars beta The new, improved PlanetWars is currently undergoing beta testing. All players are welcome to participate in this game of galactic conquest (and report any bugs you see). Bear in mind though that we may decide to reset the galaxy when round 12 formally… Continue Reading →
ZeroK: Engine Situation + Zero-K v1.0.7.7 There has been a bit of confusion surrounding the release of Spring 89.0.Springie was set to use 89.0 upon release but at this point the new version was not technically live on the server. Through testing we decided to use 88.0 for now.Unfortunately 89… Continue Reading →
ZeroK: Zero-K v 1.0.7.0 Beware of sharks when swimming.Interface Added menu buttons for Set Target and Cancel Target Attack warning removed for spectators Possible fix for some crashes Fixes to rejoin progress bar Graphics Shield distortion FX removed completely from … Continue Reading →
ZeroK: Zero-K v1.0.6.8 This release mainly exists to fix the invulnerable Annihilator change of v1.0.6.6. Rapier is also slightly de-nerfed and maybe people won't cringe when new players make Archer.BalanceRapier: Revert range nerf (320 -> 340) Reduce damage nerf (… Continue Reading →
ZeroK: Zero-K v1.0.6.5 After a day of commander-related chaos, some changes have been made which should hopefully settle things down a bit.Balance Shredder: DPS reduced 20% Copperhead: DPS reduced 5% CommandersRestored old HP values. Their maximum base HP is now the sa… Continue Reading →
ZeroK: Zero-K v1.0.6.3 The art of commander design takes on a radical new form even as the balance of power in the skies shifts.Balance Vamp: HP 975 -> 1100. Slows to 50% speed when firing weapons. Avenger: Missile damage 160 -> 200 Missile reload 4.5 -> 5.2 … Continue Reading →
ZeroK: Zero-K v1.0.5.9 The Balance Corps are out in force tonight, administering beatings left and right. Several bugfixes and interface improvements have also been spotted making their way into the city.Interface Metal/energy reserve must now be enabled in options (Settin… Continue Reading →
ZeroK: QuickMatch/Juggler neutered Because people apparently cannot understand how it works and try to fight it and complain, juggler was mostly disabled now. – it wont split any game (you can have 32ppl small teams now) – it wont auto enable if you join managed host (with star in ZKL) … Continue Reading →
ZeroK: Zero-K v1.0.5.7 Some long-awaited balance changes in this one – whether they work as intended remains to be seen ;)Game Team commander ends mode is default ON Autoforce waits 75 seconds for missing people (instead of 30) and will not act unless at least two teams h… Continue Reading →