ZeroK: Zero-K v0.9.9 Version number++ because the number bloat was getting really silly.General Fixed smart retargeting of slow weapons Fixed marker placement when units are transfered due to lag/AFK Fixed solars closing and "under attack" sounds playing when… Continue Reading →
ZeroK: Zero-K v0.9.8.8 Quite a few balance changes in this version. Some nerfs to Kodiachi and Pyro which seemed to dominate the raider game. Thug and Outlaw tweaks to improve their role.Kodiachi. Attempted to make it worse vs Raiders and Riots and a bit easier to use. Dou… Continue Reading →
ZeroK: Auto auto hosts and the mighty Player Juggler Back with more infrastructure improvements in the quest to cut your game waiting times and improve satisfaction :-)There are now specialed managed hosts – they have a star in the lobby. ===================================== TEAMS – makes 2 team games… Continue Reading →
ZeroK: Zero-K v0.9.8 Hurray! No more need for pausing – intelligent lag monitor is here.Laggy/afk people will be given to the most skilled person on team, and when they come back, their units will return instantly.Gameplay changes: destroyer morphs to warlord hovercon b… Continue Reading →
ZeroK: Zero-K v0.9.7 Yep, another fast update – this time with a new feature, voice commands. This one also contains a gameplay change though, so those who use ships or striders should take note.General Added a voice command widget (Windows only) Implemented the Strider… Continue Reading →
ZeroK: Zero-K patch version v0.9.6 Several fixes for important bugs in this quick post-Christmas update. Changelog includes v0.9.5.1 changes.Fixes Fixed bombers trying to attack with no ammo Fixed "Hadron collider" unit launching exploit. Buildings can no longer be placed i… Continue Reading →
ZeroK: Zero-K v0.9.4 + Spring engine 85.0 dual christmas release! Christmas comes early for good boys and girls! Santa's bringing a new version, with lots of bugfixes and an awesome increase in framerate! (Unfortunately, we also had to reset your widget settings and keybinds. Sorry about that. You should back up … Continue Reading →
ZeroK: Zero-K adopts Spring engine v84.0 + new game version After the abortive engine update to 83.0, we've formally adopted the new Spring version 84.0 with its numerous fixes. Concurrently, we're also releasing a new game version, v0.9.CHANGELOGEngine Linux desyncs should be fixed Vehicles maintain… Continue Reading →
ZeroK: PlanetWars round 11 After some hiccups, we're finally launching the eleventh round of PlanetWars!After the Empire Reborn conquered the galaxy, for a while there was a great peace. But gradually, the carefully formed unity of the empire began to crack under racial tens… Continue Reading →
ZeroK: New Zero-K trailer by Antero Antero (Sprang) made a great trailer for Zero-KCheck it out here:http://vimeo.com/31613242 Continue Reading →