Unciv: 4.10.19 4.10.19 Fixed group natural wonders only spawning in single tile Fixed crash entering trade from overview on other player’s turn Fix visual bug in event when more than one trigger is activated by a choice Workers cannot repair improvements in enemy ter… Continue Reading →
Unciv: 4.10.18: Revert "Worker automation takes city focus and civ personality into a… 4.10.18 Performance improvements! Religious victory no longer causes crash Worker automation takes city focus and civ personality into account evaluating stats Free buildings granted properly when era-free cities also granted ‘Connect road’ unit action… Continue Reading →
ZeroK: Cold Take #8 – Smoothly Flowing Economy Zero-K has flow expenditure, like TA and C&C, and much has been done to make it forgiving and easy to use, since Zero-K is about strategy, not about micromanaging your base.Read it here: https://store.steampowered.com/news/app/334920/view/410228786… Continue Reading →
Unciv: 4.10.17 4.10.17 Added Events, moddable choices for triggering uniques! By tuvus: Fixed swapping a unit with a unit that is escorting Next turn button reactivates after closing a popup menu River terraform – By SomeTroglodyte New language – Norwegian – by Fl… Continue Reading →
Unciv: 4.10.16 4.10.16 Allow multifilter uniques to count for filtering By tuvus: Skip next unit button (right-click option) Better Unit Actions Sorting By SomeTroglodyte: City filters for cities in resistance and being razed Competition quests in progress display… Continue Reading →
Unciv: 4.10.15 4.10.15 Changed tech trigger to accept tech filters By SomeTroglodyte: Improve DiplomacyScreen UX (nation icons) on cramped screens Move DiplomacyScreen close button to top right Validation warning Suppression as Unique or modifier UI: Fix options pop… Continue Reading →
Tanks of Freedom 2: Version 0.6.1 is out Version 0.6.1 of the game is now available! This time just a few small fixes to address annoying issue. Fixed Infantry unit having wrong side when dropped from Attack Helicopter after loading saved ga… Continue Reading →
Unciv: 4.10.14 4.10.14 AI tile evaluation considers Faith Civ-wide uniques for city-wide resources Added ‘city addbuilding’, ‘city removebuilding’ console commands Add unique to conditionally control construction costs Added conditional for exact amount of population… Continue Reading →
Unciv: 4.10.13 4.10.13 Add AI for land-based nuke units Keep opened mods open and at top of list when reloading mods in ‘locate mod errors’ tab above/below HP conditionals work outside of combat update uniques upon taking damage and other situations By SomeTroglodyte… Continue Reading →