OpenHV: 20231125 Removed screen shake from drop pod explosions. Fixed AI not building ore smelters in late game. Fixed AI training too few broker pods in late game. Fixed submarines being unable to target mine layers. Fixed missile sub being unable to target structure… Continue Reading →
Unciv: 4.9.1 4.9.1 Initial scenario/dev console! By SomeTroglodyte: Map overlay toggle buttons rework Add a map import tool able to read ‘Battle for Wesnoth’ maps Fix free buildings triggering from conditionals in incorrect places – By SeventhM Add a setting to … Continue Reading →
Unciv: 4.9.0 4.9.0 City centers don’t provide resources you don’t have tech to extract AI: Settlers no longer stuck in endless loops modding: Fixed certain unit uniques with tile conditionals AI clears inquisitors from city centers to make way for spaceship units A… Continue Reading →
Unciv: 4.8.19 4.8.19 Modding: Added ‘non-[filter]’ filtering for unit filters, and multi-value filtering to all filters Modding: Added ‘[relativeAmount] Air Interception Range’ unique Dim resources on tiles not immediately visible By SomeTroglodyte: Allow controlli… Continue Reading →
ZeroK: Zero-K v1.11.11.1 – Odin’s Magpies This update introduces two new bombers to fill out the aircraft roster. One is a bit like a light Likho, and another is like a heavy Raven, but there is a lot more to each. Other planes have tweaks and buffs, such as an area reveal ability for Sparrow,… Continue Reading →
Fheroes2: version 1.0.10 Teach AI to use marketplaces to boost their castle development and improve AI decision making logic during battles Add erase tool, artifact and treasure placement in the Editor, and implement possibility to add new future heroes (accessible only for d… Continue Reading →
Tanks of Freedom 2: Version 0.5.0 is out Version 0.5.0 of the game is now available! This one is quite big under the hood, as it brings a ton of changes! Major ones include: Game now runs on Godot Engine 4.1 internal testing show up to x4 pe… Continue Reading →
Unciv: 4.8.18 4.8.18 Modding: Added Human and AI filters, separated civFilter from nationFilter By SomeTroglodyte: Patch for on-screen keyboard hiding pedia search results Rivers… Moddable Stats and Civilopedia World screen top bar scales down to available width … Continue Reading →
Unciv: 4.8.17 4.8.17 modding: Negative tile damage cannot heal more than max health Mods with atlases that reference non-existent files will no longer cause crashes By SomeTroglodyte: Reorg SpecialistAllocationTable Improved settler AI – By tuvus By SeventhM: Fi… Continue Reading →
Unciv: 4.8.16 4.8.16 Ruleset validation refactor – easier location of affected objects, correctly display parameter-type mismatches, ignore uniques used for filtering By SomeTroglodyte: Correct notifications for modded Citadel Music: Fix mini-player showing last tr… Continue Reading →