Unciv: 4.11.6 4.11.6 Military unit capturing respects ‘Uncapturable’ unique By SomeTroglodyte: Do not preselect custom map option and defer map file loading Prettier Events – that now respect ‘hidden from users’ Fix Puppets building wonders – By SeventhM Continue Reading →
ZeroK: Cold Take #10 – The Smartest Unit in Zero-K A smart unit needs understanding, competence, and for us to not expect too much of it. Powerful commands help, but so does avoiding complicated abilities.Read it here: https://store.steampowered.com/news/app/334920/view/4205874461249023268 Continue Reading →
Unciv: 4.11.5 4.11.5 Better multiplayer game screen Solved some problems with resigning MP games Disallow creating ‘multiplayer’ games with only AI and spectator By SomeTroglodyte: Fix Invest quest stays forever Minor Scenarios UX improvements Console autocompletio… Continue Reading →
Unciv: 4.11.4 4.11.4 Can nuke barbarians – By tuvus By SomeTroglodyte: Two extension features for custom maps Images for Escort Formation Can click behind OptionPopup to close By SeventhM: Allow policy removal unique to remove multiple policies Fix personality be… Continue Reading →
Unciv: 4.11.3 4.11.3 Cannot trade with civs you’re at war with through notification action Remove city-state construction bonuses from difficulty By tuvus: Espionage Uniques, Buildings and Policy Civs with spies in a foreign cities get some information By SomeTrog… Continue Reading →
Unciv: 4.11.2 4.11.2 Mod checker warns against deprecated conditionals Resolved edge-case crashes Added triggerable unique to remove policy – By woo1127 By SomeTroglodyte: Work boat construction automation tweaks Fix new game screen mod selection By SeventhM: Fi… Continue Reading →
ZeroK: Zero-K v1.12.4.0 – Combat Engineer The most experimental change of this patch gives Engineer Commanders the ability to build units out in the field. The goal is to make it more than the base building chassis. A much more normal change accentuates the speed of Strike Commanders by reduci… Continue Reading →
Unciv: 4.11.1 4.11.1 Performance improvements By SomeTroglodyte: Improve diplomatic vote result screen By tuvus: Water units can enter lakes-near-cities Workboats improve resources outside of city work range By SeventhM: Allow AI to consider building stats more… Continue Reading →
OpenHV: 20240401 Fixed start cash 💵 in fire watch 🚒 mission. Fixed rendering glitches with mothership. Fixed not all unit production buildings allowing power down. Fixed not all helicopters being able to automatically target other aircraft. Fixed miners not deploying … Continue Reading →
Unciv: 4.11.0 4.11.0 Hide battle table after attack if we can move, but not attack again Maps with mods change mods visible on new game screen accordingly Barbarian units always placed next to encampment, so they don’t ‘jump over’ tiles they can’t enter to the other… Continue Reading →