Unciv: 4.10.21 4.10.21 Fixed ruleset-dependant building filter activating when initializing ruleset Fixed endless loop when unit tries to reach a tile it can pillage, but can’t Fixed rare crash on city-state diplomatic relationship update Fix loop when improvement is… Continue Reading →
Unciv: 4.10.20 4.10.20 Modded units can construct improvements on impassible tiles By woo1127: Added multi filter support for BuildingFilter Fixed error message of ConditionalBuilding Better tundra color – By Caballero-Arepa Allow improvements that don’t need featu… Continue Reading →
Fheroes2: version 1.0.13 Improve list scrolling and add slide to attack action on touch devices Adjust campaign difficulties and fix carry over mechanics for campaigns Update numerous texts and UI elements Add the Eraser tool for the Editor (accessible only for developers at … Continue Reading →
Unciv: 4.10.19 4.10.19 Fixed group natural wonders only spawning in single tile Fixed crash entering trade from overview on other player’s turn Fix visual bug in event when more than one trigger is activated by a choice Workers cannot repair improvements in enemy ter… Continue Reading →
Unciv: 4.10.18: Revert "Worker automation takes city focus and civ personality into a… 4.10.18 Performance improvements! Religious victory no longer causes crash Worker automation takes city focus and civ personality into account evaluating stats Free buildings granted properly when era-free cities also granted ‘Connect road’ unit action… Continue Reading →
ZeroK: Cold Take #8 – Smoothly Flowing Economy Zero-K has flow expenditure, like TA and C&C, and much has been done to make it forgiving and easy to use, since Zero-K is about strategy, not about micromanaging your base.Read it here: https://store.steampowered.com/news/app/334920/view/410228786… Continue Reading →
Unciv: 4.10.17 4.10.17 Added Events, moddable choices for triggering uniques! By tuvus: Fixed swapping a unit with a unit that is escorting Next turn button reactivates after closing a popup menu River terraform – By SomeTroglodyte New language – Norwegian – by Fl… Continue Reading →
Unciv: 4.10.16 4.10.16 Allow multifilter uniques to count for filtering By tuvus: Skip next unit button (right-click option) Better Unit Actions Sorting By SomeTroglodyte: City filters for cities in resistance and being razed Competition quests in progress display… Continue Reading →
Unciv: 4.10.15 4.10.15 Changed tech trigger to accept tech filters By SomeTroglodyte: Improve DiplomacyScreen UX (nation icons) on cramped screens Move DiplomacyScreen close button to top right Validation warning Suppression as Unique or modifier UI: Fix options pop… Continue Reading →