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There are 1,542 posts filed in Strategy (this is page 45 of 155).

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Tanks of Freedom 2: Version 0.6.1 is out

Version 0.6.1 of the game is now available! This time just a few small fixes to address annoying issue. Fixed Infantry unit having wrong side when dropped from Attack Helicopter after loading saved ga…

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Games Planet in Strategy, Turnbased, Voxel | 2024-03-01 | Comment

Unciv: 4.10.14

4.10.14
AI tile evaluation considers Faith
Civ-wide uniques for city-wide resources
Added ‘city addbuilding’, ‘city removebuilding’ console commands
Add unique to conditionally control construction costs
Added conditional for exact amount of population…

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Games Planet in 4x, Mobile, Strategy | 2024-02-28 | Comment

Unciv: 4.10.13

4.10.13
Add AI for land-based nuke units
Keep opened mods open and at top of list when reloading mods in ‘locate mod errors’ tab
above/below HP conditionals work outside of combat
update uniques upon taking damage and other situations
By SomeTroglodyte…

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Games Planet in 4x, Mobile, Strategy | 2024-02-26 | Comment

ZeroK: Cold Take #7 – Jumpjets and Jumplegs

Jumpbots jump, but there is more to it than that. Many aspects of Zero-K's design are revealed by which units jump, how they jump, and where they can jump.Read it here: https://store.steampowered.com/news/app/334920/view/6001679204174153483

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Games Planet in RTS, Strategy | 2024-02-25 | Comment

Unciv: 4.10.12

4.10.12
Terraform unique triggerable from improvements
By SomeTroglodyte:

Right-click/longpress for World screen city buttons
Fix some uses of ‘hidden from users’ modifer
Fix fortified units upgraded to unfortifyable ones keeping fortification
Empire …

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Games Planet in 4x, Mobile, Strategy | 2024-02-24 | Comment

Wesnoth: Wesnoth 1.17.26

The newest release of the development series, Wesnoth 1.17.26, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc…

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Games Planet in Strategy, Turnbased | 2024-02-23 | Comment

Unciv: 4.10.11

4.10.11
Terraforming unique! ‘Turn this tile into a [terrainName] tile’
Fix timed uniques without other conditionals
Only allow a trigger-based unit action if actionable
By SomeTroglodyte:

Conditional ‘While Researching’
External links: Right-click an…

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Games Planet in 4x, Mobile, Strategy | 2024-02-20 | Comment

Unciv: 4.10.10

4.10.10
By SomeTroglodyte:

Great Person Point breakdown UI in city
Fix creating odd-width rectangular no-wrap maps

By SeventhM:

Allow barb camps to function after giving ruins effects
Conditional for building in amount of cities

AutoAssign Populati…

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Games Planet in 4x, Mobile, Strategy | 2024-02-17 | Comment

Unciv: 4.10.9

4.10.9
Allow lower-case ‘all’ for all filters
Initial Civ Personality implementation – By SeventhM
By SomeTroglodyte:

Autoplay menu cleanup
Key binding categories properly sorted in options popup

By tuvus:

Workers wake up on tile expansion

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Games Planet in 4x, Mobile, Strategy | 2024-02-13 | Comment

ZeroK: Cold Take #6 – Physics vs. Formulas

Shots in Zero-K are physically simulated, they hit everything that gets in their way, but how are the results so deep that the whole game can be designed without damage bonuses?Read it here: https://store.steampowered.com/news/app/334920/view/395816887…

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Games Planet in RTS, Strategy | 2024-02-11 | Comment

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