Unciv: 4.7.11 4.7.11 By SomeTroglodyte: Civilopedia shows origin mod for objects Key shortcuts for CityScreen Nukes behave closer to Civ V Local mod folder names preserved for strangely-named mods modding: Better unique warnings By SeventhM: Fixed behaviour for u… Continue Reading →
Unciv: 4.7.10 4.7.10 BaseUnit unique-finding always takes Type uniques into account Automated AI workers now replace forts – By tuvus Fix issues when adding/removing buildings – By SeventhM NotificationAction compatibility patch – By SomeTroglodyte Text correction … Continue Reading →
Unciv: 4.7.9 4.7.9 Minor memory improvement By SomeTroglodyte: Little Promotion UX improvements Modding: Better unique-to-object compliance testing By SeventhM: Fix issues from gaining free beliefs Fix issues when transferring capitals Avoid built buildings Continue Reading →
OpenHV: 20230717 Fixed 🍫 @chocolatey packages sometimes not getting uploaded. Fixed pre-releases not getting announced in-game. Fixed map Fire Souls 🔥 not distributing resource fields evenly and added more details. Fixed a desync when spawning miners. 🚨 Added new map … Continue Reading →
Wesnoth: Wesnoth 1.17.19 The newest release of the development series, Wesnoth 1.17.19, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Fheroes2: version 1.0.6 Speed up resource loading and overall rendering Fix multiple issues with button rendering and add in-game pixel correction for many images Improve AI behavior on the Adventure Map for hero and castle handling as well as for interaction with some objec… Continue Reading →
Unciv: 4.7.8 4.7.8 Modding: City-level resources! Display resource uniques in civilopedia Memory improvements Added notification for destruction of tile improvements via unit ability – By random271 Translation updates Continue Reading →
Unciv: 4.7.7 4.7.7 Fixed India’s ‘double unhappiness’ unique By SeventhM: Fix buildings/units not triggering and golden age stat updates Avoid crashes with incorrect condtionals Scaling purchase costs for faith/culture/science/etc. with speed Better support for la… Continue Reading →