Wesnoth: Wesnoth 1.17.20 The newest release of the development series, Wesnoth 1.17.20, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Unciv: 4.7.17 4.7.17 Free naval units are always added to coastal cities Can offer Research agreements with gold, if other civ can’t cover the cost – By tuvus By SomeTroglodyte: Can select tile north of city for bombarding Fixed ‘Transfer Movement’ stopping healin… Continue Reading →
Unciv: 4.7.16 4.7.16 Undo button in Multiplayer no longer changes ‘next turn’ button By SomeTroglodyte: Fix minimum votes needed for a diplomatic victory Mods can add Victory illustrations Add setting for unit upgrades for automated units – By jlmcdonnell By huck… Continue Reading →
OpenHV: 20230820 Added a load screen stripe 🚧 and added back the logo. Added new map Tyrian Sun. 🌇 Added a timer for orbital railgun strikes. ⌚ Added new map Octaflake. ❄️ Added terrain type overlay to the dropdown and added a hotkey to the editor. Added a deploy anim… Continue Reading →
Unciv: 4.7.15 4.7.15 By tuvus: Added defensive pact logic (not yet active, will activate in a week for multiplayer reasons) Nuke blast simulation no longer shows invisible units Show impassable tile percentage on Map Editor View summary – By SomeTroglodyte Add “Im… Continue Reading →
Warzone2100: New Maps Database! Announcing the (new) Warzone 2100 Maps Database!https://maps.wz2100.netFind, download, and share new maps for Warzone 2100. Search, sort, and dig into map details.For map-makers: get ready, set, and submit your maps!This is yet another step in the lon… Continue Reading →
Fheroes2: version 1.0.7 Improve AI logic in pathfinding, battle decisions and add support of Summon Boat spell usage Translate many in-game buttons and fix rendering for multiple windows Fix event handling and fog discovery by human and AI heroes Expand Android Toolset to su… Continue Reading →
Unciv: 4.7.14 4.7.14 Improvements from buildings can activate ‘take over adjacent tiles’ unique Safeguard against Github connection errors AI: Better policy selection Finer-tuned Food ranking vs other stats for cities Build melee naval units to defend coastal citie… Continue Reading →