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There are 1,557 posts filed in Strategy (this is page 46 of 156).

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ZeroK: Cold Take #8 – Smoothly Flowing Economy

Zero-K has flow expenditure, like TA and C&C, and much has been done to make it forgiving and easy to use, since Zero-K is about strategy, not about micromanaging your base.Read it here: https://store.steampowered.com/news/app/334920/view/410228786…

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Games Planet in RTS, Strategy | 2024-03-10 | Comment

Unciv: 4.10.17-patch1

4.10.17-patch1

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Games Planet in 4x, Mobile, Strategy | 2024-03-09 | Comment

Unciv: 4.10.17

4.10.17
Added Events, moddable choices for triggering uniques!
By tuvus:

Fixed swapping a unit with a unit that is escorting
Next turn button reactivates after closing a popup menu

River terraform – By SomeTroglodyte
New language – Norwegian – by Fl…

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Games Planet in 4x, Mobile, Strategy | 2024-03-09 | Comment

Unciv: 4.10.16

4.10.16
Allow multifilter uniques to count for filtering
By tuvus:

Skip next unit button (right-click option)
Better Unit Actions Sorting

By SomeTroglodyte:

City filters for cities in resistance and being razed
Competition quests in progress display…

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Games Planet in 4x, Mobile, Strategy | 2024-03-05 | Comment

Unciv: 4.10.15

4.10.15
Changed tech trigger to accept tech filters
By SomeTroglodyte:

Improve DiplomacyScreen UX (nation icons) on cramped screens
Move DiplomacyScreen close button to top right
Validation warning Suppression as Unique or modifier
UI: Fix options pop…

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Games Planet in 4x, Mobile, Strategy | 2024-03-03 | Comment

Tanks of Freedom 2: Version 0.6.1 is out

Version 0.6.1 of the game is now available! This time just a few small fixes to address annoying issue. Fixed Infantry unit having wrong side when dropped from Attack Helicopter after loading saved ga…

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Games Planet in Strategy, Turnbased, Voxel | 2024-03-01 | Comment

Unciv: 4.10.14

4.10.14
AI tile evaluation considers Faith
Civ-wide uniques for city-wide resources
Added ‘city addbuilding’, ‘city removebuilding’ console commands
Add unique to conditionally control construction costs
Added conditional for exact amount of population…

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Games Planet in 4x, Mobile, Strategy | 2024-02-28 | Comment

Unciv: 4.10.13

4.10.13
Add AI for land-based nuke units
Keep opened mods open and at top of list when reloading mods in ‘locate mod errors’ tab
above/below HP conditionals work outside of combat
update uniques upon taking damage and other situations
By SomeTroglodyte…

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Games Planet in 4x, Mobile, Strategy | 2024-02-26 | Comment

ZeroK: Cold Take #7 – Jumpjets and Jumplegs

Jumpbots jump, but there is more to it than that. Many aspects of Zero-K's design are revealed by which units jump, how they jump, and where they can jump.Read it here: https://store.steampowered.com/news/app/334920/view/6001679204174153483

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Games Planet in RTS, Strategy | 2024-02-25 | Comment

Unciv: 4.10.12

4.10.12
Terraform unique triggerable from improvements
By SomeTroglodyte:

Right-click/longpress for World screen city buttons
Fix some uses of ‘hidden from users’ modifer
Fix fortified units upgraded to unfortifyable ones keeping fortification
Empire …

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Games Planet in 4x, Mobile, Strategy | 2024-02-24 | Comment

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