Unciv: 4.7.13 4.7.13 Improvement improvements! More accurate improvement stat previews for edge cases (e.g. removing Forest on Forest + Lumber Mill) ‘Create improvement’ uniques can create roads and remove features Set initial screen color on Desktop so it’s not b… Continue Reading →
Wesnoth: Wesnoth 1.16.10 Wesnoth 1.16.10 is now available. This is a maintenance release for the stable 1.16.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mo… Continue Reading →
Unciv: 4.7.12-patch2: Resolved #9887 – Improvement picker screen does not cause ‘phantom’ u… 4.7.12-patch2 Continue Reading →
VCMI 1.3.0 released VCMI 1.3.0 releasedVCMI project doesn’t stop! In release 1.3 we focused on player feedback and user experience. This includes quality-of-life GUI improvements and fixing issues that could spoil the look and feel of beloved Heroes game. Continue Reading →
VCMI 1.3.0 released VCMI project doesn’t stop! In release 1.3 we focused on player feedback and user experience. This includes quality-of-life GUI improvements and fixing issues that could spoil the look and feel of beloved Heroes game. Major improvements include: S… Continue Reading →
Unciv: 4.7.12 4.7.12 AI workers remove detrimental features Free buildings are converted to civ-specific replacements Double-click on worked tile icon locks tile Update Windows JDK to Adoptium JDK 11 Better untyped unique recognition in mod checker – By SomeTroglody… Continue Reading →
Unciv: 4.7.11 4.7.11 By SomeTroglodyte: Civilopedia shows origin mod for objects Key shortcuts for CityScreen Nukes behave closer to Civ V Local mod folder names preserved for strangely-named mods modding: Better unique warnings By SeventhM: Fixed behaviour for u… Continue Reading →
Unciv: 4.7.10 4.7.10 BaseUnit unique-finding always takes Type uniques into account Automated AI workers now replace forts – By tuvus Fix issues when adding/removing buildings – By SeventhM NotificationAction compatibility patch – By SomeTroglodyte Text correction … Continue Reading →