Unciv: 4.7.7 4.7.7 Fixed India’s ‘double unhappiness’ unique By SeventhM: Fix buildings/units not triggering and golden age stat updates Avoid crashes with incorrect condtionals Scaling purchase costs for faith/culture/science/etc. with speed Better support for la… Continue Reading →
Unciv: 4.7.6 4.7.6 “Requires a [buildingFilter] in at least [amount] cities” works correctly with filters that aren’t building names AI only buys tiles contiguous to the current city tiles Undo Move button moved to the right, so other buttons stay in place By Seven… Continue Reading →
Unciv: 4.7.5 4.7.5 Solved concurrency crashes due to players keypress-activating disabled buttons ‘liberate city and resurrect civ’ no longer crashes AI no longer purchases non-contiguous tiles City name translation for conquered popup does not get icon Promotion p… Continue Reading →
Naval Tournament 2023 Ahoy, The long wanted feature of naval warfare is now in a state to be intensively tested by the community. So I am glad to announce that our tournament of this year will be a naval tournament. Subscrioptions are open now. Tournamen… Continue Reading →
Widelands Naval Battle Royale Events To prepare for the upcoming Tournament I propose to have regular Naval Battle Royale events on sunday evenings at 19:30 CET. See the related thread for details. If you plan to participate please let us know in the thread for us to be able to… Continue Reading →
Unciv: 4.7.4 4.7.4 Zoom in/out of history charts – By JackRainy Removing old buildings on enemy capital (when not last city) no longer crashes Liberating city with multiple units in it no longer errors By SomeTroglodyte: Fixed ruleset error crashes Fixed loading … Continue Reading →
Wesnoth: Wesnoth 1.17.18 & Wesnoth’s 20th anniversary The newest release of the development series, Wesnoth 1.17.18, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →