Wesnoth: Wesnoth 1.17.26 The newest release of the development series, Wesnoth 1.17.26, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Unciv: 4.10.11 4.10.11 Terraforming unique! ‘Turn this tile into a [terrainName] tile’ Fix timed uniques without other conditionals Only allow a trigger-based unit action if actionable By SomeTroglodyte: Conditional ‘While Researching’ External links: Right-click an… Continue Reading →
Unciv: 4.10.10 4.10.10 By SomeTroglodyte: Great Person Point breakdown UI in city Fix creating odd-width rectangular no-wrap maps By SeventhM: Allow barb camps to function after giving ruins effects Conditional for building in amount of cities AutoAssign Populati… Continue Reading →
Unciv: 4.10.9 4.10.9 Allow lower-case ‘all’ for all filters Initial Civ Personality implementation – By SeventhM By SomeTroglodyte: Autoplay menu cleanup Key binding categories properly sorted in options popup By tuvus: Workers wake up on tile expansion Continue Reading →
ZeroK: Cold Take #6 – Physics vs. Formulas Shots in Zero-K are physically simulated, they hit everything that gets in their way, but how are the results so deep that the whole game can be designed without damage bonuses?Read it here: https://store.steampowered.com/news/app/334920/view/395816887… Continue Reading →
Unciv: 4.10.8-jdkTest: SomeTrog’s versioning test – compile on jdk 17 FOR jre 11, includes g… 4.10.8-jdkTest Continue Reading →
Unciv: 4.10.8 4.10.8 Fixed unhappiness effect when at 0 happiness All BaseUnit uniques, e.g. Never appears as a Barbarian unit, Limited to [amount] per Civilization, can be placed on unit type By SeventhM: Add unique for increasing price every time it’s built Fix m… Continue Reading →
Fheroes2: version 1.0.12 Improve AI’s defensive tactics in battles and add surrender logic Finish adding all of the Adventure Map objects that can be added in the Editor (accessible only for developers at the moment) Adjust the AI performance at different difficulty levels an… Continue Reading →
Unciv: 4.10.7 4.10.7 Allow city filters to be multifilters and not throw ruleset errors Korean science boost only applies for buildings in capital By SeventhM: Avoid crash from city combantants with combatant conditional Split Strat Balance and Legend Start into th… Continue Reading →
Tanks of Freedom 2: Version 0.6.0 is out Version 0.6.0 of the game is now available! Another round of quality improvements for players to enjoy! Major ones include: Updated Godot Engine to 4.2 Added Online multiplayer via relay server Added… Continue Reading →