Unciv: 4.10.6 4.10.6 Fixed crash due to ranged unit trying to capture civilian but being unable to reach the tile Added unit conditional support to pillage yield uniques Policy picker colors are moddable – By SomeTroglodyte Players can’t move spies when it is not th… Continue Reading →
Unciv: 4.10.5 4.10.5 Added ‘copy to clipboard’ button on map errors so we can debug them Happiness building performance improvement By SeventhM: Add additional cityFilters Fix gain stat modifier by speed unique action text By SomeTroglodyte: RulesetValidator: Rai… Continue Reading →
Wesnoth: Wesnoth 1.17.25 The newest release of the development series, Wesnoth 1.17.24, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
ZeroK: Cold Take #5 – Making Metal Zero-K players scale up their economies with mex overdrive, an evolution of metal makers that keeps territory important.Read it here: https://store.steampowered.com/news/app/334920/view/3990819338898810107 Continue Reading →
Unciv: 4.10.4-gradle82: Gradle 8.2, remove all IOS references due to robovm bug (which we don… 4.10.4-gradle82 Continue Reading →
Unciv: 4.10.4 4.10.4 Modding: New tileFilter your, for tiles belonging directly to you Mods can use the Hills and mountains distribution uniques on Land or Feature terrains By SomeTroglodyte: World screen resize delayed Unit actions dynamic paging Minor Mod manag… Continue Reading →
Unciv: 4.10.3 4.10.3 Modding: Add ‘Unavailable’ unique (counterpart to Only Available) Unified resource generation checks to include all uniques always ‘not shown on world screen’ unique accepts civ conditionals Added adjacency conditionals CityCombatant.matchesFil… Continue Reading →
Unciv: 4.10.2 4.10.2 By SeventhM: Fix Spectator stats when viewing another civ Allow units to upgrade to more than one unit Fix problems with stats from tiles and improvements By SomeTroglodyte: A Conditional checking for a Building globally Unit actions ‘paging’… Continue Reading →
ZeroK: Zero-K v1.12.1.1 – Ship Shape This update follows the Corsair buff from last month with a wider range of ship tweaks. The largest are that Siren and Envoy are much heavier, and that Reef drones capture units. This should give smaller ships time to shine and make the larger ships mo… Continue Reading →