Unciv: 4.10.1 4.10.1 ‘cities auto-bombard at end of turn’ is a user option Improved Console autocomplete – By SomeTroglodyte By tuvus: AI worker road priority rework Spectators can see the diplomacy screen of the civ that they have selected Checking if a tile is in… Continue Reading →
Unciv: 4.10.0 4.10.0 Natural wonders no longer spawn next to start locations Automated spectator in multiplayer takes no actions Added console commands to remove roads, change city name By SomeTroglodyte: The console key is now bindable Allow map editor to generate… Continue Reading →
Unciv: 4.9.19 4.9.19 Modding: ‘Cannot be traded’ unique accepts Civ conditionals Allow comment uniques on follower beliefs By tuvus: Spectators receive era notifications again Fixed AI Worker feature removal By SomeTroglodyte: Fix Paradrop crossing World-wrap s… Continue Reading →
ZeroK: Cold Take #4 – Factories as Factions How many factions are in Zero-K? Anywhere up to eleven, depending on what you want to get out of them.Read it here: https://store.steampowered.com/news/app/334920/view/3887234011247278814 Continue Reading →
Unciv: 4.9.18 4.9.18 Performance improvements for movement and ruleset validation Added unique MayBuyConstructionsInPuppets – By rpolitex Polynesia can immediately embark on turn zero – By SeventhM Fix NullPointerException on founding a pantheon – By dHannasch Fix… Continue Reading →
Unciv: 4.9.17 4.9.17 Experimental pathfinding – activate in Options > Gameplay > Experimental movement Console: autocomplete ALL THE THINGS! By SeventhM: Allow mapUnitFilter to use CivFilter Add terrain filters for resources, any terrain, or ‘improved’ Fix ‘i… Continue Reading →
Unciv: 4.9.16 4.9.16 Console: civ/city names better matching By SeventhM: Change the icons from some units/buildings Add unique to allow for generalized great generals Show carried production from mid-turn obsoleted units – By soggerr By tuvus: Fixed crash when … Continue Reading →
Wesnoth: Wesnoth 1.16.11 Wesnoth 1.16.11 is now available. This is a maintenance release for the stable 1.16.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mo… Continue Reading →