Unciv: 4.6.14 4.6.14 By SomeTroglodyte: Next-Turn Progressbar Fixed crash when puppeting city Population icon gets locked with doubleclick, clicks cycle assigned-unassigned Resolved crashes when clicking mod in mod management AI civilian improvement: keep working … Continue Reading →
Mindustry: Build 144.2 Optimized base memory usage slightly Fixed logic blocks not re-enabling blocks when unlinking from them Updated various Serpulo turret sprites/animations Re-added the base builder AI rule and enabled it in the existing custom game attack/PvP maps Buff… Continue Reading →
Mindustry: Build 144.2 A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1127400/announcements/detail/3698063162654706663]here[/url]. Continue Reading →
Unciv: 4.6.13 4.6.13 Failure to get mod preview image no longer causes crash Modding: Added ‘upon adopting [belief]’ trigger, allowed belief adoption to trigger uniques Added turn number to victory replay Clicking locally-added mods no longer crashes By SomeTroglody… Continue Reading →
Unciv: 4.6.12 4.6.12 Animate battle damage numbers – By SomeTroglodyte When picking custom map: Display map ruleset, don’t show unloadable maps Modding: Allow mods to contain a “preview.png” file for visual indication Multi-server preparations 🙂 Continue Reading →
Fheroes2: version 1.0.4 Add widescreen resolutions support and update scaled resolution support Add Polish and Russian languages support for Virtual Keyboard Add missing post-victory map ratings Improve AI logic towards collection of needed resources for kingdom and interact… Continue Reading →
Mindustry: Build 144 Fixed "any" environment button not enabling Fixed a crash related to an experimental rule being enabled on certain servers Fixed lag caused by sorters updating minimap very quickly Fixed Serpulo generated bases sometimes having unlinked powe… Continue Reading →