ZeroK: Zero-K v1.11.12.0 – Fire is Hot This update adds fancy new flame effects, a Blastwing rework (it still sets things on fire) and a thermite bomb for Odin. It also has balance changes ranging from Metal Extractor to Disco Rave Party, and a bunch of features, fixes, and performance impr… Continue Reading →
Unciv: 4.9.7 4.9.7 Allow city conditionals on units to upgrade to Captured military units trigger a notification for the target civ Fixed city-state type coloring ‘Can instantly construct a [improvementFilter] improvement’ works with improvementFilter Allow conditi… Continue Reading →
Unvanquished 0.54.1 is here We are pleased to announce the release of Unvanquished 0.54.1! This release is mostly meant as a technical update. The purpose is to deliver to people various much-needed and long-overdue fixes, especially the following engine ones: Some rendering fixe… Continue Reading →
Widelands 1.2 First Snow Feature Freeze … is now in place. The First Snow Feature Freeze for the release of Widelands 1.2 has taken place on the evening of Sunday, the 31st of December, 2023. What does this mean? From now on, no further features and bugfixes will be accepted except those … Continue Reading →
Looking for an OpenGL and C++ developer (let’s do portals!) We are looking for OpenGL wizards with C++ abilities! 🧙♂️️ We are looking for someone who can help us to finish our portal implementation, especially the blending of portals with other textures. The Dæmon engine is a game engine written in C++ histori… Continue Reading →
VCMI 1.4.0 released VCMI 1.4.0 releasedAnother major release just came out. As promised, this time we focused on multiplayer and quality-of-life features that make VCMI more accessible to new players and well as HoMM veterans. It’s not only about fixing bugs, but also cle… Continue Reading →
VCMI 1.4.0 released Another major release just came out. As promised, this time we focused on multiplayer and quality-of-life features that make VCMI more accessible to new players and well as HoMM veterans. It’s not only about fixing bugs, but also cleaning up some unint… Continue Reading →
Unciv: 4.9.6 4.9.6 Connect roads automation – By willjallen Fix not getting unique unit from tile based free unit trigger – By SeventhM By Ouaz: Fix Carthage civilopedia article Add ‘UI tips’ civilopedia article Continue Reading →
Unciv: 4.9.5: Fix failing tests (#10660) 4.9.5 Start turn with unit selected Add trigger from building improvements and trigger conditional for building improvements – By SeventhM Preparation for multiple required uniques per ruleset object – By dHannasch Fixed trading with city-state throug… Continue Reading →
ZeroK: Cold Take #1 – Why Zero-K? On Steam: https://store.steampowered.com/news/app/334920/view/3868091084290486602This is the start of a blog that I should answer the kinds of questions that people ask from time to time, but in a more polished and retrievable way. Hopefully its intere… Continue Reading →