Unciv: 4.6.3 4.6.3 Hopefully solved RAM-related crashes Removed more double icons from many places Aircraft attack/move range colors entire tile By WhoIsJohannes: Show garrison in city screen Great people automation Order defeated civs after alive civs even if the… Continue Reading →
OpenHV: 20230416 Fixed game objective not accounting for enemy mining towers in Itrium. Fixed Ramp Buggy being buildable in early missions. Fixed a crash in actor stats export used for balancing. Fixed the make install-man rule on Unix platforms. Fixed system library … Continue Reading →
Unciv: 4.6.2 4.6.2 Added “in this city”, “in other cities” conditionals for city-based uniques More UI cleanup Removed many double / badly-placed icons Tileset no longer reverts on Android after restarting game Solved randomness issues with Retreat chance and unit … Continue Reading →
VCMI 1.2.0 released Biggest update yet! VCMI project is gaining momentum recently. Thanks to extraordinary activity of developers and supporting community we are able to present you the biggest release yet, containing tons of new features as well as bug fixes. This time w… Continue Reading →
VCMI 1.2.0 released VCMI 1.2.0 releasedBiggest update yet!VCMI project is gaining momentum recently. Thanks to extraordinary activity of developers and supporting community we are able to present you the biggest release yet, containing tons of new features as well as bug … Continue Reading →
Unciv: 4.6.1 4.6.1 All game object images shown in text! ‘Display’ options subcatagorized – kudos @Ouaz By WhoIsJohannes: highlight suitable city-founding tiles Show replay after 50 turns Charts improvements By SomeTroglodyte: Fix startBias regional assignments … Continue Reading →
Fheroes2: version 1.0.3 Improve AI behavior on Adventure Map: better fog discovery and object prioritization Fix multiple rendering issues and improve overall rendering on Adventure Map Fix various issues in logic during battles such as Mirror Image or Teleport spell usage A… Continue Reading →
Unciv: 4.6.0 4.6.0 Modding: Resources can now be optionally stockpiled, as in Gathering Storm, Endless Legend, etc! Resolved crash screen copy error UI: Better wrapping for long construction item names in city streen Modding: Added conditional to filter by nation t… Continue Reading →
Unciv: 4.5.17 4.5.17 Battle table bonuses according to tile to attack from AI cannot buy tiles not contiguous to city By SomeTroglodyte: Notifications can be hidden “Random Nations” fixes Victory screen reorg/cleanup MapEditor ‘pinch zoom’ painting fix By WhoIsJoh… Continue Reading →
Mindustry: Build 143.1 Fixed startup crash when changing UI scale to 5% Fixed network error when calling world logic explosion instruction with a null team Fixed sector background simulation not taking into account builder/repair units Fixed server-side network error when p… Continue Reading →