VCMI 1.2.0 released VCMI 1.2.0 releasedBiggest update yet!VCMI project is gaining momentum recently. Thanks to extraordinary activity of developers and supporting community we are able to present you the biggest release yet, containing tons of new features as well as bug … Continue Reading →
Unciv: 4.6.1 4.6.1 All game object images shown in text! ‘Display’ options subcatagorized – kudos @Ouaz By WhoIsJohannes: highlight suitable city-founding tiles Show replay after 50 turns Charts improvements By SomeTroglodyte: Fix startBias regional assignments … Continue Reading →
Fheroes2: version 1.0.3 Improve AI behavior on Adventure Map: better fog discovery and object prioritization Fix multiple rendering issues and improve overall rendering on Adventure Map Fix various issues in logic during battles such as Mirror Image or Teleport spell usage A… Continue Reading →
Unciv: 4.6.0 4.6.0 Modding: Resources can now be optionally stockpiled, as in Gathering Storm, Endless Legend, etc! Resolved crash screen copy error UI: Better wrapping for long construction item names in city streen Modding: Added conditional to filter by nation t… Continue Reading →
Unciv: 4.5.17 4.5.17 Battle table bonuses according to tile to attack from AI cannot buy tiles not contiguous to city By SomeTroglodyte: Notifications can be hidden “Random Nations” fixes Victory screen reorg/cleanup MapEditor ‘pinch zoom’ painting fix By WhoIsJoh… Continue Reading →
Mindustry: Build 143.1 Fixed startup crash when changing UI scale to 5% Fixed network error when calling world logic explosion instruction with a null team Fixed sector background simulation not taking into account builder/repair units Fixed server-side network error when p… Continue Reading →
Unciv: 4.5.16 4.5.16 Many many performance improvements! By SomeTroglodyte: Music player controls Continue Reading →
FreeOrion: FreeOrion v0.5 released FreeOrion v0.5 has been released.This is the version of FreeOrion recommended for those who just want to play and enjoy the game. So unless you want to participate in game development or play the latest development version with all the new features (b… Continue Reading →
Mindustry: Build 143 Fixed some keybinds missing translations Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps Fixed a server exploit that allowed users to block others from connecting Made entity sync ne… Continue Reading →