Unciv: 4.7.19 4.7.19 “Jump To Destination” Unit Action Button for units that are moving – By huckdogg Automated units do not autopromote by default (changeable by options setting) Defensive pact allies meet aggressor civ so they can declare war on them Modding: GPP… Continue Reading →
Tanks of Freedom 2: Version 0.4.0 is out Version 0.4.0 of the game is now available! It brings a conclusion of the main story! Added Amber Noon campaign Added Epilogue campaign Added new tiles Added castle wall tiles Bugfixes and code improv… Continue Reading →
Unciv: 4.7.18 4.7.18 Resolved ANRs on new game screen with a lot of maps Fixed errors when cloning civs that should open policy picker By SeventhM: Fix promotions being available when they shouldn’t Allow buildings to require population, Allow buildings to use cond… Continue Reading →
Wesnoth: Wesnoth 1.17.20 The newest release of the development series, Wesnoth 1.17.20, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Unciv: 4.7.17 4.7.17 Free naval units are always added to coastal cities Can offer Research agreements with gold, if other civ can’t cover the cost – By tuvus By SomeTroglodyte: Can select tile north of city for bombarding Fixed ‘Transfer Movement’ stopping healin… Continue Reading →
Unciv: 4.7.16 4.7.16 Undo button in Multiplayer no longer changes ‘next turn’ button By SomeTroglodyte: Fix minimum votes needed for a diplomatic victory Mods can add Victory illustrations Add setting for unit upgrades for automated units – By jlmcdonnell By huck… Continue Reading →
OpenHV: 20230820 Added a load screen stripe 🚧 and added back the logo. Added new map Tyrian Sun. 🌇 Added a timer for orbital railgun strikes. ⌚ Added new map Octaflake. ❄️ Added terrain type overlay to the dropdown and added a hotkey to the editor. Added a deploy anim… Continue Reading →
Unciv: 4.7.15 4.7.15 By tuvus: Added defensive pact logic (not yet active, will activate in a week for multiplayer reasons) Nuke blast simulation no longer shows invisible units Show impassable tile percentage on Map Editor View summary – By SomeTroglodyte Add “Im… Continue Reading →