Unciv: 4.8.9 4.8.9 New online multiplayer no longer stuck when first player is human spectator Modding: Replaced old religion style actions! Paves the way for unit action generalization Mod checker displays all unknown uniques By SomeTroglodyte: Pedia pixel unit… Continue Reading →
Unciv: 4.8.8 4.8.8 performance: Faster ruleset validation Faster ruleset loading modding: Added json schemas for autocomplete and error detection By tuvus: AI Open Borders Offer fix Fix Nuke Notification Fix City construction context menu changing Puppets – By… Continue Reading →
Wesnoth: Wesnoth 1.17.21 The newest release of the development series, Wesnoth 1.17.21, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Unciv: 4.8.7 4.8.7 Reload images when downloading or removing a mod Better mod compatibility autochanges (remove removed units/improvements correctly) By tuvus: Added ‘civ returned worker’ notification Liberating civ grants open borders By SomeTroglodyte: Reorga… Continue Reading →
Unciv: 4.8.6 4.8.6 Mod checker accepts era for unit type AI Declaration of Friendship rework – By tuvus By SomeTroglodyte: A ‘Status’ column for City Overview Fix maximum window bounds for zoomed-in displays Generic Widget/Provider framework for sortable grids R… Continue Reading →
OpenHV: 20230917 Added new production queue for unarmed utility vehicles. Added a new load screen based on original artwork. Added a larger auto target radius for the bomber pod. Added AI subroutines for using the bomber pod. Added sand to dirt auto-tiling. Added new … Continue Reading →
Unciv: 4.8.5 4.8.5 Removed double notifications and processing of treaties when traded – By tuvus By SomeTroglodyte: Global Constructions Blacklist Prevent selling free buildings Defense against Circular upgrade paths in mods Modding: ‘Receive free [unit] when y… Continue Reading →
Fheroes2: version 1.0.8 Enhance functionality of Load/Save file window Improve AI behavior during battles Expand translation coverage including vertical buttons, missing window titles and font letters Implement terrain transitions in the Editor (accessible only for developer… Continue Reading →