Unciv: 4.7.3 4.7.3 Linked Unit Types and Promotions in Civilopedia Added new unique – “Automatically built in all cities where it is buildable” By SeventhM: Added unique “May travel on Water tiles without embarking” Change the default cost of buildings and the def… Continue Reading →
Mindustry: Build 145 Fixed logic icons for certain content being squished Fixed a freeze caused by stack routers Fixed Base AI not working sometimes Fixed mods not being able to override UI images Fixed map flags added in objectives not syncing Fixed a crash related to ed… Continue Reading →
Mindustry: Build 145 A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1127400/announcements/detail/3675547701016637353]here[/url]. Continue Reading →
OpenHV: 20230618 Added new towers for Crater Defense mission and added more enemies. Added a default radar for all mini-game missions. Added a toggle to Hacker Tank shrouding to avoid information leaks. Added smoke instead of sparks to damaged aircraft. Added a duplic… Continue Reading →
Unciv: 4.7.2 4.7.2 Resolved performance problem Performance improvements! Automated air units no longer lose “automated” state after moving between cities By SomeTroglodyte: Fix conditionals for trigger upon declaring friendship running twice More keyboard binding… Continue Reading →
Wesnoth: Scheduled wesnoth.org downtime for June 16th 2023 at 16:00 UTC On Friday, June 16th 2023, at 16:00 UTC, all wesnoth.org services will go down for maintenance for a while including multiplayer and add-ons servers. We expect a minimum downtime between 1 and 2 hours.The alternate multiplayer server server2.wesnoth.o… Continue Reading →
Unciv: 4.7.1 4.7.1 AI: AI prioritizes purchace path to highly desirable tiles AI prioritizes work boats, and creates work boats for close non-contiguous cities Workers try to build roads utilizing existing roads, and railroads overriding existing roads Modding: U… Continue Reading →
Call for translators Unvanquished is now ready again for translations! We have the French translation almost done (around 80%) which will likely be part of next release, and some old translations for various languages that need revisiting and updating. Next release should … Continue Reading →
Fheroes2: version 1.0.5 Speed up rendering during battles and reduce resource usage while playing sounds Fix the logic and passabilities with some objects on the Adventure Map Add text input blinking and polish dozen of UI elements Fix many issues with AI logic on the Advent… Continue Reading →