Unciv: 4.7.9 4.7.9 Minor memory improvement By SomeTroglodyte: Little Promotion UX improvements Modding: Better unique-to-object compliance testing By SeventhM: Fix issues from gaining free beliefs Fix issues when transferring capitals Avoid built buildings Continue Reading →
OpenHV: 20230717 Fixed 🍫 @chocolatey packages sometimes not getting uploaded. Fixed pre-releases not getting announced in-game. Fixed map Fire Souls 🔥 not distributing resource fields evenly and added more details. Fixed a desync when spawning miners. 🚨 Added new map … Continue Reading →
Wesnoth: Wesnoth 1.17.19 The newest release of the development series, Wesnoth 1.17.19, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →
Fheroes2: version 1.0.6 Speed up resource loading and overall rendering Fix multiple issues with button rendering and add in-game pixel correction for many images Improve AI behavior on the Adventure Map for hero and castle handling as well as for interaction with some objec… Continue Reading →
Unciv: 4.7.8 4.7.8 Modding: City-level resources! Display resource uniques in civilopedia Memory improvements Added notification for destruction of tile improvements via unit ability – By random271 Translation updates Continue Reading →
Unciv: 4.7.7 4.7.7 Fixed India’s ‘double unhappiness’ unique By SeventhM: Fix buildings/units not triggering and golden age stat updates Avoid crashes with incorrect condtionals Scaling purchase costs for faith/culture/science/etc. with speed Better support for la… Continue Reading →
Unciv: 4.7.6 4.7.6 “Requires a [buildingFilter] in at least [amount] cities” works correctly with filters that aren’t building names AI only buys tiles contiguous to the current city tiles Undo Move button moved to the right, so other buttons stay in place By Seven… Continue Reading →