Wesnoth: Wesnoth 1.17.6 The newest release of the development series, Wesnoth 1.17.6, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The source… Continue Reading →
Unciv: 4.1.21 4.1.21 Memory performance improvements HexaRealm is now default tileset Mod categories – By alexban011 Replace “moveTo” in unit overview with “Moving” – By itanasi Continue Reading →
Unciv: 4.1.20 4.1.20 Can no longer receive negative gold offers from AI Keep progress in notification scroll when updating Gray out city state friend bonus when allied – By Azzurite By OptimizedForDensity: Minor reweight of AI policy selection Stop transported unit… Continue Reading →
Unvanquished archæology: restoring 10 years old blog posts The Unvanquished blog is now an archivist paradise. Doing wizardry with the Internet Wayback Machine, I recovered the 43 articles from the old vBulletin blog we thought were lost forever, and some others for a total of 46 recovered news entries. The lo… Continue Reading →
Mindustry: Build 136: Erekir Alpha Release The first Erekir build is finally here.This is a massive update that brings with it an entirely new planet – Erekir – with a completely new tech tree. It would take too long to list all the changes and additions in this build, but here are the highligh… Continue Reading →
Wesnoth: Wesnoth 1.16.4 & 1.16.5 Wesnoth 1.16.5 is now available. This is a maintenance release for the stable 1.16.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
Unciv: 4.1.19 4.1.19 Interception always takes an attack – By itanasi By OptimizedForDensity: Add more music triggers Move border below icons Significantly reduce AI turn time City health updates when finishing health-increasing buildings By Azzurite: Fix potent… Continue Reading →
Fheroes2: version 0.9.17 Further audio improvements: add a sound for Freeman’s Foundry, fix delays in MIDI music, fix many issues and crashes related to audio Expand initial Evil Interface to another in-game dialogs and elements Add huge AI improvements: add Courier role for … Continue Reading →