Unciv: 3.19.11 3.19.11 Mod autoupdate improvements Performance improvements Added “copy to clipboard” button for mod errors Multiple small improvements By SomeTroglodyte: Resolved no-barbarian mod error Minimum window size By xlenstra: Reorganized the way city sta… Continue Reading →
OpenHV: 20220221 The macOS release relying on @mono is now suffixed -mono. Fixed units crossing elevated tech tiles. Fixed lightning AA turret not auto targeting air units. Fixed a crash when starting the game for the first time. Fixed inconsistent prerequisites for a… Continue Reading →
Unciv: 3.19.10 3.19.10 Show json parsing errors for mods in the options menu AI only builds work boats for buildable improvements Trigger uniques by sacrificing units with conditional By xlenstra: Damage in battle table is now the average damage done Added condition… Continue Reading →
Unciv: 3.19.9 3.19.9 Transported units reveal tiles as if they passed through the path of the transporting unit Captured unit notifications now sent to the correct civ 🙂 Modding: Better unique typechecking and autoreplace, added new conditionals Can see improvement… Continue Reading →
Unciv: 3.19.8 3.19.8 Framerate improvements Performance improvements for wartime AI Modding: Arbitrary uniques can become timed uniques with a special conditional! Correctly recognize mod changes of content, not just metadata Destroyed units on capture provide the c… Continue Reading →
Unciv: 3.19.7 3.19.7 Better conditionals for modding Withdraw chances can stack By itanasi: Sea Unit can’t capture Land Civilian (and vice versa) Notify when Barbs don’t give more XP Continue Reading →
Fheroes2: version 0.9.12 Make AI heroes to create complex paths over water and land and even through whirlpools Fix remaining issues with object passabilities on a map Add ability to generate German letters for any version of the game and update Russian, Polish, German and Fr… Continue Reading →
Unciv: 3.19.6 3.19.6 UI improvements across the board Map performance improvements Better mod loading error messages, added options button to reload all rulesets Exploring and automating workers are some of the most common actions, they don’t deserve to be behind a … Continue Reading →
Unciv: 3.19.5-autoupdate-unqiues: Find all replaceable uniques, generate replacement text, check for co… 3.19.5-autoupdate-unqiues Continue Reading →
Unciv: 3.19.5 3.19.5 HUGE reduction is memory consumption! Performance improvements! Greatly reduced loading times when mods are installed Better terrain moddability + Added unique to convert terrains if adjacent to something “Must be next to [terrainFilter]” now ap… Continue Reading →